![]() Options: Z:/Crazy_Shee_6C3AEF53_95A81B7A\MainOptions.json Options: Z:/Crazy_Shee_6C3AEF53_95A81B7A\PlatformOptions.json Options: Z:/Crazy_Shee_6C3AEF53_95A81B7A\ExtensionOptions.json ProjectFileWatcher:StartWatching:C:\Users\MetalOS\Documents\GameMakerStudio2\Crazy_Sheep X://bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Crazy_Sheep" /td="Y:/" /cd="Z:/Crazy_Shee_6C3AEF53_95A81B7A" /zpuf="C:\Users\MetalOS\AppData\Roaming/GameMakerStudio2" /m=llvm-android /tgt=8 /llvmSource="X://yyc/" /nodnd /cfg="Default" /fU="Z:/Crazy_Shee_6C3AEF53_95A81B7A\functionsUsed.txt" /o="Y:/Crazy_Sheep_7BCA9CDB_YYC" /optionsini="Y:/Crazy_Sheep_7BCA9CDB_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\MetalOS\Documents\GameMakerStudio2\Crazy_Sheep\Crazy_Sheep.yyp" /preprocess="Z:/Crazy_Shee_6C3AEF53_95A81B7A" Options: C:\Users\MetalOS\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Crazy_Shee_6C3AEF53_95A81B7A\targetoptions.json Options: C:\Users\MetalOS\AppData\Roaming/GameMakerStudio2\local_settings.json Options: X:/bin\platform_setting_defaults.json Loaded Macros from C:\Users\MetalOS\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Crazy_Shee_6C3AEF53_95A81B7A\macros.json "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.3.3.437/bin/Igor.exe" -j=8 -options="C:\Users\MetalOS\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v - Android Run "cmd" /c subst Y: "C:\Users\MetalOS\AppData\Local\GameMakerStudio2\GMS2TEMP"Įlapsed time 00:00:00.1433563s for command "cmd" /c subst Y: "C:\Users\MetalOS\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 15:18:27 "cmd" /c subst Z: "C:\Users\MetalOS\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"Įlapsed time 00:00:00.1936864s for command "cmd" /c subst Z: "C:\Users\MetalOS\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 15:18:27 Make sure that you point in your Gamemaker settings to the newer folder after you update your NDK. There could be a couple of folder named like this 147, 670 and so on. Substitute the user with your user in the path C:\Users\YOURUSER\AppData\Local\Android\Sdk\ndk I have selected it for the Android SDK Build-Tools 31.Īt last there is the SDK Update Sites tab, which should not be important, since it should be automatically loaded with preset urls.Ĭan you please check these files? Otherwise check the installation path of the NDK, which should be here. Now in the SDK Tools tab you will see the NDK. Here you can see my settings for the SDK Platform tab. Under the SDK Platform make sure that you only use the newest version. Now open Android Studio and go to Configure> Settingsįrom there go to Appearance & Behavior> System Settings > Android SDK. Under File > Preferences (Alternatively in Gamemaker Studio 2 press CTRL+SHIFT+P) But judging from your error message it seems you have an older version installed. Thanks in advance for your help and sorry for my english i use google translate.Īlright lets dig deeper. X://bin/GMAssetCompiler.exe exited with non-zero status (2)I am using version 30 of the Android SDK but I cannot find an option that allows to change the version of the NDK. ![]() Make: *** No rule to make target 'jni/libyoyo/././gml_Room_Pièce1_', needed by 'obj/local/armeabi-v7a/objs/yoyo/gml_Room_Pièce1_'. NDK binaries will *not* be compatible with devices older than android-16. Using minimum supported version android-16.Īndroid NDK: WARNING: APP_PLATFORM android-16 is higher than android:minSdkVersion 14 in. ![]() Saving file Y:/Crazy_Sheep_1AF1B8D2_YYC\Crazy_Sheep.droidĪndroid NDK: android-14 is unsupported. ![]() Using ARMToolChain = c:/android-ndk\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64 Using PlatformDir = c:/android-ndk\platforms\android-30 ClangExeLocation=c:/android-ndk\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |